Borderlands thankfully has not lost sight of how much fun that it. The games embrace local splitscreen, but wisely use online functions to enhance that experience. While Borderlands 3 will most likely retain its multiplayer capabilities, the thing I would like to see is the game encouraging more player-to-player interactions.
More things akin to melee attacking an ally to prompt a duel request, as is part of the game already. Players could even be given the option to throw down some money and let the winner take all! Interaction between players is always a good thing, and the Borderlands series has the right type of charm to pull it off in really interesting ways.
Telling a story through the environment alone is one of those things that seems easy in theory, but is very difficult to do effectively. A lot of games try to do it, but miss some essential ingredients. The Borderland s games have always been very good at this. They do a great job at communicating the tone and circumstances of an area to the player.
This is always paired with quests to do repair work or fight off invading bandits that are given to you by the world-weariest folks. This can be seen in nearly every area of Pandora and Elpis that you can play in. The Hyperion Corporation has a very distinguishable and distinct visual style, so you know immediately when you walk into their territory. You feel suppressed in these areas. Like you are some opinion-less savage stumbling in from the wastes. I like that it rewards off-the-hip shooting, encouraging me to play a more fluid and fast-paced game than ironsights allows.
I like that projectiles are often weighty and slow, so that you often have to lead enemies, and that said enemies move unexpectedly in a variety of patterns, sidestepping, rolling and ducking behind cover to lob grenades at you. I like that throwing grenades takes skill and practice. I like that enemies don't appear on your radar until they're aggro'd.
Less nostalgically, I like that Borderlands is kind of like a first person shooter version of Diablo, only instead of being a travesty it is marvellous. The sheer variation of weapons on offer is staggering, and each statistic is genuinely significant. Finding a really good gun is like Christmas, and makes you forget all the pocket-lining guff you've picked up along the way in order to get to this point. Even without the randomly generated explosion of weapons, there's a hell of a lot of variety in gameplay.
The basic options - handgun, SMG, assault rifle, shotgun, sniper, rocket launcher and in The Pre-Sequel, lasers - combine with melee, grenades and special abilities to almost ensure no two players will ever take exactly the same approach. In fact, your approach changes not just from character to character but minute to minute, as you pick up new weapons, juggle ammo supplies, and discover new depths to gameplay.
This is most obvious in The Pre-Sequel, where the addition of Ozkits on top of class mods, new moves and new weapon types offer a startlingly varietous combat sandbox, but it's true for each game in the series to a not insignificant if comparatively lesser degree.
Really, the permutations are as close to endless to be practically inexhaustible. Exploring the different builds on offer for each character, even within one of three core skill trees, unlocks so many new options - and at any point a random weapon drop may suddenly rewrite your whole approach, encouraging you to respec from shotgun-wielding elemental shock troop to stealthy melee assassin to long-distance one shot-ter to group healer to controller to - really, the permutations are as close to endless to be practically inexhaustible.
It's a shame so many people miss this. Playing in co-op doesn't exactly encourage you to stop and think and appreciate. In other ways it's fantastic; it's a riotous, explosive experience of water cooler moments and non-stop action, and you can put together builds so perfectly complementary that playing alone makes you feel like a shadow of yourself. But those who play only in co-op might never even discover this; who wants to piss about reading menus and thinking about synergies when their friends are sighing down the mic in impatience?
As well as its gameplay depth, Borderlands' lore and characters really suffer as a result of its co-op focus. Gearbox has admitted first-person co-op shooters aren't the best place to tell a story anyway, and in a recent and terrific blog from Anthony Burch on Kotaku , the former series writer said Gearbox did a pretty poor job of selling the player on its lore until the Pre-Sequel.
That said, if you play alone, taking in the dialogue and scenarios rather than following waypoints while laughing with your mates over your own jokes, there is a lot of very funny writing and interesting situations in Borderlands. Borderlands 2 is one of the greatest games ever made and will pretty much always be worth purchasing.
Borderlands 3 had a lot of rich backstories, unanswered questions and loose ends to work with, but I feel like they did a poor job resolving things. So many characters just get brushed aside and put on the shelf for no good reason.
Go for 3 if you want to really spend a lot of time creating a build to prepare for upcoming raids and content. Both are kind of unique playstyles that are a lot of fun. An additional note is that the DLC in borderlands 3 has far superior storytelling to its base game thus far.
The story is really good and a huge improvement over BL1. Plus it has a ton of replay value. Vehicles are great, specially in some DLCs. I think the creators used a lot of fantasy and gameplay got to a very high level. Multiplayer works very well adding friends. Multi View Profile View Posts. I feel the same way about Halo, I don't get why it was ever so popular.
Originally posted by Psycho Mantis :. Well it was the same to me at the beginning, actually i uninstalled the game, then after some time i gave it another go, and it become my fav game. Originally posted by IveGotNoIdea :.
Gom View Profile View Posts. That's basically the core of it. It's not a shooter but loot hoarding RPG in the form of a shooter. You may or may not like this. I'm hooked though. Whacky and some funny characters, and in the case of BL2, diverse landscape and engaging story help as well. Last edited by Gom ; 27 Mar, am. Eat3n View Profile View Posts.
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