Can you shift through difficult terrain




















If they don't notice it, would it potentially still impede their movement, such as making them slip or get stuck? In such a case, where it would, where are the creature's feet? For a bipedal creature, such as a troll, ogre, or giant, I would assume that their feet are near the center of the spot they occupy and treat them as triggering the hazardous terrain while the center of their space is within the effected area. For a quadruped, I would assume that their feet were at the corners of the square, and for a creature that slithers or has many legs, then they may either trigger the effect in their whole area they occupy, or negate it entirely, depending on the situation.

Another good way to handle this is to roll Percentile Dice and if the number rolled is less than the percent of the creature's squares that occupy the hazardous terrain, then they treat it as difficult terrain, otherwise they don't. By RAW, if any part of the terrain a creature moves over is difficult terrain, then the extra movement is spent. In other ways, a big creature always pays movement for the "most difficult" terrain it moves over.

You move at half speed in difficult terrain— moving 1 foot in difficult terrain costs 2 feet of speed The DM can rule that a terrain that is difficult for medium-ish creatures is not difficult for a really big creature. But on the other way, some terrain that is just cluttered for medium creatures let's take a rocky field with some round 2' rocks all around every other square is difficult for bigger creatures.

A dragon could slip on one of those "pebbles" for example. Medium and smaller creatures just go around the rocks. By the same token: you wouldn't use this text to say, penalize a 5'x 5' creature more than a 1'x 1'. Compare against 4e as mentioned in the original question or 3e 's " When movement is hampered, each square moved into usually counts as two squares ". I believe the 5e writer simply wasn't as precise as earlier editions likely to accommodate gridless play.

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Unless you're an elf, or have some kind of way of shifting more than one square, you cannot shift onto difficult terrain. Or 1 difficult square and 3 regular ones. Of course , if the second square is also difficoult terrain , you still have to half you movement. But still. Everything was difficult terrain Last Breaths of Ashenport. Rainy as all the Abyss, crappy roads.

Ok, thanks. Now to point thsat out to the DM who said: no, you can't shift, even if the power lets you. I was able to get one shift off, as I gained pahsing as part of the power.

Difficult terrain uses up an extra square of movement to enter.



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